The commit trail
Merge a pull request and an ant carries it across the town square in real time. Your members don't read a changelog — they watch the work arrive.
Towns are open · Walk one without an account
Communities don’t need another timeline. They need a place — somewhere the work is visible, the people are present, and progress is something you can walk up to and read.
No account · No card · The town is already running
01From empty lot to town
The whole point is that it's standing before you've finished explaining it to anyone.
Name it, pick its districts, and it's standing. No servers to wire, no feed to seed, no empty channels waiting to be filled.
Invite people with role-scoped keys. Who can build, who can moderate, who's just visiting — decided at the gate, not in a settings maze.
Members walk in and you can see them: who's in the square, who's heads-down in the workshop, what the repo did this week.
02Project Studio
Point a zone at any public GitHub repo. The Studio reads its last twelve weeks of commits, who's contributing, and which branches are moving — then draws it as a board your members walk up to and read together.
Commits · last 12 weeks
Members contributing
03Why a place
A clubhouse, a workshop, a corner table. The internet replaced them with a scroll and called it a community. This gives yours a there.
The feed
The town
An endless scroll you consume alone
A place you arrive at, with people already there
Presence is a green dot next to a name
Presence is someone standing across the square
The work lives in a tab somewhere else
The work is on the wall, where the people are
Louder posts win
Proximity wins — you talk to who you're near
04On the drawing board
PlannedIdeas we're weighing, shown here as sketches rather than promises. Nothing on this row is built — if one of them is the reason you'd found a town, that's worth telling us.
Merge a pull request and an ant carries it across the town square in real time. Your members don't read a changelog — they watch the work arrive.
Members who are heads-down show as lit windows in their workshop. Not a status you set — a signal the town emits, so you can see where the energy is.
The town rings a bell on your cadence and everyone's avatar walks to the square. A standing appointment with a place, not another calendar invite.
A zone only appears once the community actually needs it. The town grows in step with the group instead of shipping empty rooms on day one.
A hall for what the colony makes — shipped work, hung on walls. The AIA double reading, taken literally: arts as well as ants.
Every town keeps its own history — who founded it, what shipped, what was decided. Walk the archive and read the colony back to itself.
Found a colony in under a minute — or walk a town first and decide afterwards. No card either way.